Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
✓ ANSWER ACCEPTED

How to use the "_G" in the script editor ?

I have a variable in my script editor called "_G" but i don't know how to use it so i tried this :

print(_G)

but the output says :

table: 1C06E8EC

It is a table ? I need to understand how "_G" works

1 comment

0

No don't use _G

2 answers

✓ Accepted answer

_G is a shared table. Accessible through all scripts in the game

_G.NAME_OF_VARIABLE = "VALUE"

e.g

_G.StringThatSaysHi = "Hi"

For a better visualization, think of it as a regular table

local myFruits = {}
	myFruits.Apples = 2
	myFruits.Bananas = 3

4 comments

0

No, please no. Don't use _G, use ModuleScripts instead

0

I never recommended it, just explained it

0

Thanks

0

Does hackers can acces to the _G ?

_G is a global table that is accessible from all scripts of its kind. The server and every client has their own _G table. You can't use it as your own variable because the script will think that you're referencing the table.

If you wanted to make use of _G, you could store a variable or function from one script and quickly pass it to another, like this:

Server Script #1

_G.Money = 40

Server Script #2

print(_G.Money)
-- prints 40

3 comments

0

Shouldn't use _G though. Use ModuleScripts instead

0

LocalScripts don't commnicate _G; although they're able to use it, they don't share it with each other like with server scripts.

0

It seemed to work for me a while ago, hm

This discussion is preserved as it was. New answers, comments, and votes are closed.