game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:connect(function(char)
char:WaitForChild("Humanoid").Died:connect(function()
print(plr.Name.." died!")
if game.ReplicatedStorage.RandomMusic.Music1.Playing == true then
game.ReplicatedStorage.RandomMusic.Music1:Stop()
end
if game.ReplicatedStorage.RandomMusic.Music2.Playing == true then
game.ReplicatedStorage.RandomMusic.Music2:Stop()
end
if game.ReplicatedStorage.RandomMusic.Music3.Playing == true then
game.ReplicatedStorage.RandomMusic.Music3:Stop()
end
if game.ReplicatedStorage.RandomMusic.Music4.Playing == true then
game.ReplicatedStorage.RandomMusic.Music4:Stop()
end
if game.ReplicatedStorage.RandomMusic.Music5.Playing == true then
game.ReplicatedStorage.RandomMusic.Music5:Stop()
end
end)
end)
end)
COMMUNITY QUESTION
The music w'ont stop when player died !!! ??
1 answer
Use a local script like how I did with mine. Use this code and put in a sound in StarterGui, then insert a LocalScript. This is only if you die.If you reset, the music would start playing from the beginning.
local sound1= 884696085
local music=script.Parent
local sound2= 214902446
local music=script.Parent
local sound3= 225000651
local music=script.Parent
local sound4= 1088486530
local music=script.Parent
local sound5= 515864049
local music=script.Parent
local sound5= 515864049
local music=script.Parent
local sound6= 706817339
local music=script.Parent
local sound7= 515864049
local music=script.Parent
while true do
wait()
music.SoundId="rbxassetid://"..sound1
music:Play()
music.Ended:Wait()
wait()
music.SoundId="rbxassetid://"..sound2
music:Play()
music.Ended:Wait()
wait()
music.SoundId="rbxassetid://"..sound3
music:Play()
music.Ended:Wait()
wait()
music.SoundId="rbxassetid://"..sound4
music:Play()
music.Ended:Wait()
wait()
music.SoundId="rbxassetid://"..sound5
music:Play()
music.Ended:Wait()
wait()
music.SoundId="rbxassetid://"..sound6
music:Play()
music.Ended:Wait()
wait()
music.SoundId="rbxassetid://"..sound7
music:Play()
music.Ended:Wait()
end
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2 comments
Not sure what's wrong, but I suggest you use a for loop so you're not repeating yourself so much.
You do not stop the music when they spawn you only play the music when the die