For example, a starter sword that I only want to be given out on first join (as it will be saved by data store) so it will not duplicate on next joins.
--current give code--
function onJoin()
local start = game.Lighting.StarterSword:Clone()
start.Parent = player.Inventory
end
Do I need to create a bool value that in the player that will save on the datastore to indicate if a tool has been given already or not? or is there a simpler way?
