I had this script earlier
wait()
local parts = {}
for _,part in pairs(game.Workspace.podss:GetChildren()) do
table.insert(parts,part)
end
for _,plr in pairs(game.Players:GetPlayers()) do
local partchosen = parts[math.random(1,#parts)]
local char = plr.Character or plr.CharacterAdded:wait()
char.HumanoidRootPart.CFrame = partchosen.CFrame
for i,part in pairs(parts) do
if part == partchosen then
table.remove(parts,i)
end
end
end
ever since FE was forced however, it does not work, any ideas on how to convert it to FE?

2 comments
:Wait() not :wait()
no its wait()