Hello, dear scripters.

Maybe it is due to recent updates, but I have a little problem.

The first tool is a brick which makes sit every player who touches it. It's the LocalScript which is in the handle:

function onTouch(part) 
	local humanoid = part.Parent:FindFirstChild("Humanoid") 
	if (humanoid ~= nil) then	
		humanoid.Sit = true	
	end 
end

script.Parent.Touched:connect(onTouch)

However, I also have a tool which makes a ray and if it touches anybody, it should make the player sit. The problem is, it does not.

When I make a simulation of a server with two players, I see from the tool user's perspective that the target's humanoid "Sit" value is set to true on the Explorer.

Just when I switch to the target's perspective, its Sit value is set to false value on the Explorer.

If I made the humanoid lose health instead of sitting, however, it will loose health without any problems.

Here is the ray tool LocalScript:

local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
pointing = false
     
tool.Equipped:connect(function(mouse)
    print("Tool equipped!")
     
    mouse.Button1Down:connect(function()
		pointing = true
		while pointing do
    		print("Mouse pressed!")
    		local ray = Ray.new(tool.Aim.CFrame.p, (mouse.Hit.p - tool.Aim.CFrame.p).unit * 300)
    		local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
    
    		local beam = Instance.new("Part", workspace)
    		beam.BrickColor = BrickColor.new("Bright blue")
    		beam.FormFactor = "Custom"
    		beam.Material = "Ice"
    		beam.Transparency = 0.25
    		beam.Anchored = true
    		beam.Locked = true
    		beam.CanCollide = false
    
    		local distance = (tool.Aim.CFrame.p - position).magnitude
    		beam.Size = Vector3.new(0.3, 0.3, distance)
    		beam.CFrame = CFrame.new(tool.Aim.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
     		wait()
			beam:Destroy()
			
    		if part then
    			local humanoid = part.Parent:FindFirstChild("Humanoid")
     
    				if not humanoid then
    					humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
    				end
     
    				if humanoid then
						humanoid.Sit = true
    				end

    		end

		end
	end)

    	mouse.Button1Up:connect(function()
		pointing = false
    	end)
end)

The game I am testing this on has Filtering Disabled.

I wish you could help me out.

Thank you.

4 comments

0

Filtering Disabled is no longer a thing

0

Filtering disabled is a thing, but no longer used for games.

0

Well, I think that is an explanation as to why the ray tool is not making a target's humanoid sit down. But the brick tool is, however. So, how to make this ray tool work?

0

:connect is depricated use :Connect line 8 , 5 and 46