I made a preloading script using PreloadAsync, but my console ends up getting spammed with "ContentProvider:PreloadAsync() failed for (insert asset here)", my script: (localscript in StarterPlayerScripts)
local ContentProvider = game:GetService("ContentProvider")
ContentProvider:PreloadAsync(workspace.Assets:GetChildren())
script:Destroy()

6 comments
I believe ContentProvider is server-side only. I'm not sure.
it's actually client side only
oh lol
What are the items in the array in Assets.
A bunch of imagelabels with the asset I want to load inside
Please provide the errors.