what i mean is instead of moving to all 3 of the coordinates, the player/brick goes in the upward coordinate only instead of the other coordinates
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is there any way to make a bodyposition move someone up from their current position?
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BodyPosition.MaxForce = Vector3.new(0,SOMEFORCEYOUWANT,0) will take care of you brother.
What does that mean? That means BodyPosition will not force part in X and Z coordinates and only will force in Y axis.
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