So I created a script that basically clones the character and puts it into the client's CurrentCamera. Which all worked as it was meant to but I noticed something. There's like this awful collision when jumping however in the CurrentCamera model I have all collision turned off. I have created some gifs to show what is happening.
Here you see the awful collision and spazzing out while showing the selection box.
imgur.com/a/ObbASkB
Then here you see the worst thing that could happen is your character basically gets frozen in the air spazzng out on spawn.
imgur.com/a/5OHi4gw
Then here you can see I scripted it so all collision is turned off on the CurrentCamera model.
imgur.com/a/YnacA5K
Here is my code if you find anything wrong that could enable this awful collision please tell me.
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
local Camera = workspace.CurrentCamera
local Character = Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
for index, child in ipairs(Character:GetChildren()) do
if child:IsA("Part") and child.Name == "Head" or child:IsA("MeshPart") then
local FakeLimb = child:Clone()
FakeLimb.Parent = Camera
FakeLimb.CanCollide = false
FakeLimb.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
local Weld = Instance.new("ManualWeld", FakeLimb)
Weld.Part0 = child
Weld.Part1 = FakeLimb
end
end
local FakeHumanoid = Humanoid:Clone()
FakeHumanoid.Parent = Camera
for index, descendant in ipairs(Camera:GetDescendants()) do
if descendant:IsA("Attachment") or descendant:IsA("Motor6D") or descendant:IsA("Vector3Value") then
descendant:Destroy()
end
end
for index, descendant in ipairs(Character:GetDescendants()) do
if descendant:IsA("Part") and descendant.Name == "Handle" and descendant.Parent:IsA("Accessory") then
local FakeHat = descendant:Clone()
FakeHat.Parent = Camera
FakeHat.Name = "Hat"
FakeHat.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
local Weld = Instance.new("ManualWeld", FakeHat)
Weld.Part0 = descendant
Weld.Part1 = FakeHat
end
end
for index, child in ipairs(Camera:GetChildren()) do
if child:IsA("MeshPart") then
child.Material = Enum.Material.SmoothPlastic
end
end
If you have any solutions to this madness please tell me.

2 comments
Also sorry for the gif links not being in the link format, everytime I did that they would just break.
The parent argument to Instance.new is deprecated