I tried to make a random map chooser. It works, but I need my map destructible, so I unanchored the map. However, it falls apart. I even included clone:MakeJoints() What was so wrong?
local function changeMap()
local maps = game.ServerStorage.Maps:GetChildren()
local map = maps[math.random(1,#maps)]
local clone = map:Clone()
clone.Parent = game.Workspace.GameMap
clone:MakeJoints()
end
My map also has folders and models inside the cloned map. All the parts in there have welds, studs, and inlets.

3 comments
Maybe it's just the map, make sure the non-anchored parts are well-jointed to anchored parts like baseplate of the map
Does the whole map fall apart?
The whole map falls apart.