So I have a table and I want a random thing to be chosen from the table but every once in a while it chooses nil instead of a number to look for in the table.
chance = {1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,3,3,3,4}
clen = 0
for k, v in pairs(chance) do
clen = clen + v
end
while wait(30) do
a = chance[math.random(1,clen-1)]
warn(a) -- This sometimes returns nil instead of a number
if a == 1 then
newNormalBox(math.random(50,500))
else if a == 2 then
newGemBox(math.random(1,3))
else if a == 3 then
newGoldBox(math.random(2000,4000),math.random(1,10))
else if a == 4 then
newDiamondBox(math.random(20000,50000),math.random(5,40))
end
end
end
game.StarterGui:SetCore("SendNotification",{
Title = "NOTICE";
Text = "A box has spawned somewhere in the map. You should go see what's inside!";
Icon = "";
Duration = 5;
})
end
end

3 comments
Try: "clen = #chance" I have no idea what you're trying to do with that summation loop o'er there
I am getting the length of chance
oh I see