Can someone fix this:

player = game.Players.LocalPlayer
mouse = player:GetMouse()
debounce = false
char = player.Character

script.Parent.Equipped:connect(function()
	mouse.Button1Down:connect(function()
        if debounce then return end
	    local distance = (char.Torso.CFrame.p - workspace.EXpodo1234ALTmodel.Torso.CFrame.p).magnitude
		if distance < 26 then
			debounce = true
		    game.ReplicatedStorage.RemoteEvent:FireServer()
		    local value = char.Backpack1.Handle.storage.SurfaceGui.Value.Value * 16
		    player.leaderstats.Words.Value = player.leaderstats.Words.Value + 5
		    local billboard = game.ReplicatedStorage.BillboardGui:Clone()
		    billboard.Parent = player.character.Head
		    billboard.TextLabel.Text = ("+6")
		    char.Backpack1.Handle.storage.SurfaceGui.Value.Value= char.Backpack1.Handle.storage.SurfaceGui.Value.Value + 5
		    char.Backpack1.Handle.storage.SurfaceGui.Frame.Size=UDim2.new(0,value,0,600)UDim2.new(0,value,0,600)
		    char.Backpack1.Handle.storage.SurfaceGui.TextLabel.Script.Disabled=true
		    wait()
		    char.Backpack1.Handle.storage.SurfaceGui.TextLabel.Script.Disabled=false
		    wait(1)
		    billboard.TextLabel.TextTransparency = 0.1
		    wait()
		    billboard.TextLabel.TextTransparency = 0.2
		    wait()
		    billboard.TextLabel.TextTransparency = 0.3
		    wait()
		    billboard.TextLabel.TextTransparency = 0.4
		    wait()
		    billboard.TextLabel.TextTransparency = 0.5
		    wait()
		    billboard.TextLabel.TextTransparency = 0.6
		    wait()
		    billboard.TextLabel.TextTransparency = 0.7
		    wait()
		    billboard.TextLabel.TextTransparency = 0.8
		    wait()
		    billboard.TextLabel.TextTransparency = 0.9
		    wait()
		    billboard.TextLabel.TextTransparency = 1
		    wait()
		    billboard:Remove()
		    debounce = false
		end
	end)
end)

Im testing out a sim game(im not actually making one) and that when you equip this tool i made you can click to get 5 words and it fills your bag and when i click the number on the value goes up by, but the frame i made behind it, doesn't go up depending on what how much the value is, though on the second click it does. This makes a space when the bag is full and i made that you can only click when your near a rig of myself i made, but i didnt make the when you fill your bag you cant click anymore bag part, but im making that soon and the sell part.

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