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does anyone know how to make my bar go up on the first click? [closed]

Asked by 5 years ago
Edited 5 years ago

Can someone fix this:

player = game.Players.LocalPlayer
mouse = player:GetMouse()
debounce = false
char = player.Character

script.Parent.Equipped:connect(function()
    mouse.Button1Down:connect(function()
        if debounce then return end
        local distance = (char.Torso.CFrame.p - workspace.EXpodo1234ALTmodel.Torso.CFrame.p).magnitude
        if distance < 26 then
            debounce = true
            game.ReplicatedStorage.RemoteEvent:FireServer()
            local value = char.Backpack1.Handle.storage.SurfaceGui.Value.Value * 16
            player.leaderstats.Words.Value = player.leaderstats.Words.Value + 5
            local billboard = game.ReplicatedStorage.BillboardGui:Clone()
            billboard.Parent = player.character.Head
            billboard.TextLabel.Text = ("+6")
            char.Backpack1.Handle.storage.SurfaceGui.Value.Value= char.Backpack1.Handle.storage.SurfaceGui.Value.Value + 5
            char.Backpack1.Handle.storage.SurfaceGui.Frame.Size=UDim2.new(0,value,0,600)UDim2.new(0,value,0,600)
            char.Backpack1.Handle.storage.SurfaceGui.TextLabel.Script.Disabled=true
            wait()
            char.Backpack1.Handle.storage.SurfaceGui.TextLabel.Script.Disabled=false
            wait(1)
            billboard.TextLabel.TextTransparency = 0.1
            wait()
            billboard.TextLabel.TextTransparency = 0.2
            wait()
            billboard.TextLabel.TextTransparency = 0.3
            wait()
            billboard.TextLabel.TextTransparency = 0.4
            wait()
            billboard.TextLabel.TextTransparency = 0.5
            wait()
            billboard.TextLabel.TextTransparency = 0.6
            wait()
            billboard.TextLabel.TextTransparency = 0.7
            wait()
            billboard.TextLabel.TextTransparency = 0.8
            wait()
            billboard.TextLabel.TextTransparency = 0.9
            wait()
            billboard.TextLabel.TextTransparency = 1
            wait()
            billboard:Remove()
            debounce = false
        end
    end)
end)

Im testing out a sim game(im not actually making one) and that when you equip this tool i made you can click to get 5 words and it fills your bag and when i click the number on the value goes up by, but the frame i made behind it, doesn't go up depending on what how much the value is, though on the second click it does. This makes a space when the bag is full and i made that you can only click when your near a rig of myself i made, but i didnt make the when you fill your bag you cant click anymore bag part, but im making that soon and the sell part.

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We are not scriptersforhire.org. Do not ask for us to fix code for you. User#19524 175 — 5y

Closed as Not Constructive by User#19524

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?