if game.Workspace.Soda else if
game.Workspace.Soda:destroy()
how to make if soda doent exist in workspace the script continues and not breaks?
if game.Workspace.Soda else if
game.Workspace.Soda:destroy()
how to make if soda doent exist in workspace the script continues and not breaks?
###Use FindFirstChild to check if an object exists.
if game.Workspace:FindFirstChild("Soda") then
game.Workspace.Soda:Destroy() -- :Destroy not :destroy
end
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