I made this script
click = false
highlight = false
local container = workspace:FindFirstChild("LocalBin")
if not container then
container = Instance.new("Camera")
container.Name = "LocalBin"
container.Parent = workspace
end
script.Parent.ClickDetector.MouseClick:Connect(function(plar)
print(plar.Name)
if click == true and highlight == true then
container = workspace:FindFirstChild("LocalBin")
container.Highlight:remove()
plar.PlayerGui.CountryGUI.France.Visible = false
click = false
highlight = false
else
if container:FindFirstChild("Highlight") then return
else
click = true
local Copy = script.Parent:Clone()
Copy.HighlightScript:remove()
local Removal = game.ServerScriptService.REMOV:Clone()
Removal.Parent = Copy
Copy.Name = "Highlight"
Copy.Parent = container
Copy.Anchored = true
Copy.CanCollide = false
Copy.Position = script.Parent.Position
Copy.BrickColor = BrickColor.new("Slime green")
Copy.Transparency = .6
Copy.Material = "Neon"
plar.PlayerGui.CountryGUI.France.Visible = true
end
end
end)
local container = workspace:FindFirstChild("LocalBin")
if not container then
container = Instance.new("Camera")
container.Name = "LocalBin"
container.Parent = workspace
end
It works perfectly in studio however in game this error occurs
CountryGUI is not a valid member of PlayerGui
Can anyone explain why this might be happening?

3 comments
If it's a server script, those cannot see within the PlayerGui object of the Player. Only localscripts can see its children.
Whenever something works in Studio, but not in game it's almost always an issue with crossing the Server/Client sides on Filtering Enabled.
That's FE, Studio's 'Play Solo' is experimental mode and doesn't apply FE, I'd suggest playing it in 'Local Server' test but I'd prefer to play the game(published) since it takes a lot of RAM when you run 'Local Server' (It runs new and separated Studio for Server and count of clients)