The title says it all. My question is are there any limit on how many values can be saved in one data store? Could I do something like this:
DataStore:SetAsync(key, Value1)
DataStoreSetAsync(key, Value2)
DataStore:SetAsync(key, Value3)
DataStoreSetAsync(key, Value4)
DataStore:SetAsync(key, Value5)
DataStoreSetAsync(key, Value6)
DataStore:SetAsync(key, Value7)
DataStoreSetAsync(key, Value8)
DataStore:SetAsync(key, Value9)
DataStoreSetAsync(key, Value10)
-- Etc
If there is limits can you have mutiple data stores in one game? Another thing would be do I have to create multiple key variables for the different datastores? Example:
local DataStore1 = game:GetService("DataStoreService"):GetDataStore("Name1")
local DataStore2 = game:GetService("DataStoreService"):GetDataStore("Name2")
local Key1 = "Plr-".Plr..UserId
local Key2 = "Plr-".Plr..UserId
Thanks!

2 comments
Thanks!
It helped!