So, I might freak out cause I always think if I use :Clone() to a script in a tool. Not all the players might see it in the in-game server, and how to use RemoteEvent to a Tool's script if the players won't see the cloned model/part? This is a sample of my script without RemoteEvent.
local t = game:GetService("TweenService")
script.Parent.Deactivated:Connect(function()
print("Planted")
local oldseed = script.Parent
local seed = script.Parent.Handle:Clone()
seed.Parent = game.Workspace
seed.CFrame = game.Players.LocalPlayer.Character.Starling_Seed.Handle.CFrame
seed.CanCollide = false
wait(0.2)
seed.Anchored = true
wait(0.1)
oldseed:Destroy()
wait(5)
seed.Anchored = false
local Mesh = seed
local boduy = Instance.new("BodyPosition", Mesh)
boduy.MaxForce = Vector3.new(5000, 5000, 5000)
boduy.Position = Vector3.new(seed.CFrame.X,100,seed.CFrame.Z)
wait(2)
Mesh.Anchored = true
boduy:Destroy()
while true do
wait(5)
local goal = {}
goal.Size = Vector3.new(100.5, 50.96, 100.751)
goal.Orientation = Vector3.new(90, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Y,90)
goal.Color = Color3.fromRGB(255,0,0)
local g = t:Create(Mesh, TweenInfo.new(50), goal)
g:Play()
wait(20)
local newseed = game.Lighting.CloneSeedFruit.Starling_Seed:Clone()
newseed.Handle.CFrame = Mesh.CFrame
newseed.Parent = game.Workspace
print("Cloned Seed!")
wait(105)
newseed:Destroy()
end
end)
I use :Clone(), so my game will be Filtering Enabled. Other players might not see the cloned object?

5 comments
Why is your seed in Lighting?
the tool's in starterpack and onced the tool is used: the tool calls the newseed
But why is the seed in Lighting?
I will use it for the shop gui
Shouldn't be using Lighting as storage. Where did you get the idea that this was a good place to store objects, when we have services like ReplicatedStorage and ServerStorage?