The "nogravity script works fine, but glitches. I want characters to only have it in a specific building, but sometimes when I walk in I dont get the gravity decrease. So, I wanted to make a "reassurance" that the character had the "nogravity". Here's the script that gives gravity if you have and take it away if you walk back through it.
local enabled = true script.Parent.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.PrimaryPart:FindFirstChild("BodyForce") and enabled then hit.Parent.PrimaryPart.BodyForce:Destroy() enabled = false wait(2) enabled = true return elseif hit.Parent:FindFirstChild("Humanoid") and enabled then enabled = false local bf = Instance.new("BodyForce") bf.force = Vector3.new(0,2000,0) bf.Parent = hit.Parent.PrimaryPart wait(5) enabled = true end end)
My Goal: Make sure the player doesnt have it already, then give it to them, if they already have it, then leave them one they had.
Again, this is the script thats already in a part, but sometimes it glitches.