I'm trying to make it so when a player attacks with their sword, it plays the animation and it actually does damage to the character, but it's not how I want it to work.
Currently, it just detects when the player clicks with the tool and if the part that the tool touched is the hitbox then it subtracts health by the damage of the tool, is this the best method to go about doing this or is there a more efficient way because it works so far it's just that I don't want it to do a million damage after one click.
Would region3 be a possible solution or what method would you use to create something like this?