this wasnt my script and i know how most of it works so I tried to edit it and add more badges but for some reason they wont be given out :(
-- services
local plrServ = game:GetService("Players")
local badgeService = game:GetService("BadgeService")
-- var
local badgeId = 2100422700
local badge2Id = 2100404188
local badge3Id = 2100402260
plrServ.PlayerAdded:connect(function(plr)
local Stats = Instance.new("Model")
Stats.Name = "leaderstats"
local Timer = Instance.new("IntValue")
Timer.Name = "Time Wasted"
Timer.Parent = Stats
Stats.Parent = plr
-- add the event only for player who do not own the badge
if not badgeService:UserHasBadge(plr.UserId, badgeId ) then
local con -- needs to be defined first
con =Timer.Changed:Connect(function(newVal)
if newVal == 60 then
badgeService:AwardBadge(plr.UserId, badgeId)
con:Disconnect() -- disconnect this event
end
end)
end
end)
-- add the event only for player who do not own the badge
if not badgeService:UserHasBadge(plr.UserId, badge2Id ) then
local con -- needs to be defined first
con =Timer.Changed:Connect(function(newVal)
if newVal == 600 then
badgeService:AwardBadge(plr.UserId, badge2Id)
con:Disconnect() -- disconnect this event
end
end)
-- add the event only for player who do not own the badge
if not badgeService:UserHasBadge(plr.UserId, badge3Id ) then
local con -- needs to be defined first
con =Timer.Changed:Connect(function(newVal)
if newVal == 6000 then
badgeService:AwardBadge(plr.UserId, badge3Id)
con:Disconnect() -- disconnect this event
end
end)
-- add time for all players
-- not this will mean they share the same clock
while true do
wait(60)
for _, plr in pairs(plrServ:GetPlayers()) do
-- find stats
local leaderStats = plr:FindFirstChild("leaderstats")
if leaderStats then
local timeVal = leaderStats:FindFirstChild("Time Wasted")
if timeVal then
timeVal.Value = timeVal.Value + 1
end
end
end
end
