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COMMUNITY QUESTION

How do I make a script recognize a certain part that shares the same name as others?

local ammoBox = workspace.Box_Ammo

local GUI = ammoBox.GUI
local Label = GUI.TextLabel
local player = game.Players.LocalPlayer
local magnitude = (player.Character.HumanoidRootPart.Position - ammoBox.Position).Magnitude
local uim = game:GetService("UserInputService")
local x = true
coroutine.wrap(function()
	while wait() do
		magnitude = (player.Character.HumanoidRootPart.Position - ammoBox.Position).Magnitude
		math.floor(magnitude)
	end
end)()
coroutine.wrap(function()
while wait() do
	if magnitude <=10 then
		x = false
		GUI.Enabled = true
	else
		x = true
		GUI.Enabled = false
	end
end
end)()

uim.InputBegan:Connect(function(key,gameproc)
if x == false then
	if key.KeyCode == Enum.KeyCode.F and not gameproc then
			game.ReplicatedStorage.Events.ammoBox:FireServer(ammoBox,gun)
		end
	end
end)

Right, this script is supposed to delete a 'ammoBox' when you press F, and are under 10 studs away from the box. However;

There is more than one ammoBox, and this does it to random boxes. And I don't want to create a new localscript for every single box that I put in. I want it to recognize a box when a player is near it. But I don't know how.

Any help is very appreciated. please leave anything helpful.

ty for reading <3

1 answer

Hey, this probably won't work because I'm an idiot at scripting but maybe you could change the part name slightly.

Let's say there's 2 'parts', so you could change it to Part1 and Part2.

Or if you're doing it in the script, and the part has a Parent like Workspace > House > Part you could say it's Parent if you're doing something specific, that way if you're talking about a part in something, you won't change something else random with the same name.

Yeah ..you can try it but it probably won't work because remember I'm really poop at scripting.

1 comment

0

ty, but I need it to work unanimously with all parts that are . named ammoBox

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