So I asked this again because last time when I posted this question, no one can understand what is actually my question. So I won't like the player getting damage from his own fireball. Even this line of codes won't work, it just disables the damage script.
local B = Instance.new("Part")
local DAMAGE = game.Lightning.Damage:Clone()
DAMAGE.Parent = B
local owner = game.Players.LocalPlayer.Character
DAMAGE.Enabled = false

3 comments
give the full script so i can help
Why is your fireball in Lighting?
you can just say if hit.Parent ~= player.Character then (deal damage) end. Also the damage code is in some other script in your game.