I have an if then statement, i want the script to work if someone has the gamepass and then it doesnt work if you dont have the gamepass, however the if then statment from the debounce and the else are messing up and combining
heres my script:
local PassId = 4835177 local ReplicatedStorage = game:GetService("ReplicatedStorage") local MarketplaceService = game:GetService("MarketplaceService") local BloxyCola = ReplicatedStorage:WaitForChild("????? ???? ???") local player = game.Players.LocalPlayer local bloxy = workspace:WaitForChild("itemgiver1") local debounce = false bloxy.ClickDetector.MouseClick:Connect(function(player) if MarketplaceService:UserOwnsGamePassAsync(player.UserId, PassId) then --if they have the gamepass if not debounce then debounce = true BloxyCola:Clone().Parent = player.Backpack bloxy.ClickDetector.MaxActivationDistance=0 bloxy.Transparency=1 for i = 60, 1, -1 do -- give it a 60 second cooldown and show the timer bloxy.BillboardGui.TextBox.Text = tostring(i) wait(1) end bloxy.ClickDetector.MaxActivationDistance=10 bloxy.BillboardGui.TextBox.Text=(" ") --replaces text and resets everything back to normal bloxy.Transparency = 0 debounce = false -- allow the script to be run again else MarketplaceService:PromptProductPurchase(player.Bloxy, PassId) end end end)
is there anyway to make it where the script can be disabled without debounce or that debounce doesnt have an if then statment?