Model:SetPrimaryPartCFrame(Model:GetPrimaryPartCFrame() * AngleVal.Value)
This somewhat works (rotation only), but causes the model to move EVERYWHERE. What's the deal?
AngleVal is some vector3 with some rotation(radians) in the Y component...
Model:SetPrimaryPartCFrame(Model:GetPrimaryPartCFrame() * AngleVal.Value)
This somewhat works (rotation only), but causes the model to move EVERYWHERE. What's the deal?
AngleVal is some vector3 with some rotation(radians) in the Y component...
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2 comments
As long as you only provide an angle CFrame it shouldn't set the position too...
Something like this? Model:SetPrimaryPartCFrame(CFrame.Angles(0, math.rad(rot*90), 0)) Takes the model to the origin.