So basically i have a couple stages of an obby and i want to have checkpoints. Everywhere online it tells me to allow team change on touch etc. For some reason it doesn't work for me and i feel like even if its done it will spawn me in one of the many spawnblocks so i personally think its unreliable.
Currently i want to know whether i can manipulate the spawnlocation specifically which looks something like this:
player.SpawnLocation=currentStage(changed though touching a block)
I have another question, how would write a statement which says "if in contact with 3rd party object"
Apologiese for the terrible explanation Thank you!

2 comments
Im trying to make a small obby game by today and cant test if i teleport to random areas of the map
player Objects have a property called 'RespawnLocation,' which determines what Spawn location the player will spawn at