This is a module script in the ChatService.
local ms = game:GetService("MarketplaceService")
local gs = game:GetService("GamePassService")
local gc = game:GetService("ReplicatedStorage"):WaitForChild("gamepassChecker")
local gamepasses = {
[4722341] = {title = '[Executive]', priority = 1, color = Color3.fromRGB(92, 137, 165), color0 = Color3.fromRGB(255, 215, 15)}
}
local players = {
[67940855] = {title = '[Owner]', priority = 9, color = Color3.fromRGB(255, 0, 0), color0 = Color3.fromRGB(239, 184, 56)},
[70457458] = {title = '[Owner]', priority = 9, color = Color3.fromRGB(255, 0, 0), color0 = Color3.fromRGB(239, 184, 56)},
[51574905] = {title = '[Admin]', priority = 9, color = Color3.fromRGB(0, 255, 225), color0 = Color3.fromRGB(239, 184, 56)},
[63523895] = {title = '[YouTuber]', priority = 9, color = Color3.fromRGB(255, 255, 225), color0 = Color3.fromRGB(255, 0, 0)}
}
function sendInfo(player)
local info = nil
local priority = 0
for key, value in pairs(gamepasses) do
if gc:InvokeServer(player, key) == true and value.priority > priority then
info = {title = value.title, color = value.color, color0 = value.color0}
priority = value.priority
end
end
for key, value in pairs(players) do
if player.UserId == key and value.priority > priority then
info = {title = value.title, color = value.color, color0 = value.color0}
priority = value.priority
end
end
return info
end
return sendInfo
This script is in ServerScriptService
local gps = game:GetService("GamePassService")
local rf = game:GetService("ReplicatedStorage"):WaitForChild("gamepassChecker")
local function returnPassInfo(player, actual, passid)
if gps:PlayerHasPass(actual, passid) then
return true
else
return false
end
end
rf.OnServerInvoke = returnPassInfo
Does anyone know why this is not giving the player who owns a gamepass the chat tag, or the chat color?

1 comment
Don't come on this site with Shirooo's script, expecting for it to be fixed. https://youtu.be/98K6mrmxjkM