In my game, I store events and other values in a folder in a player's backpack. The folder is called "Values." I commonly use WaitForChild("Values") in scripts just in case the player takes a long time to load.
When I test the game with a server in Studio, the folder "Values" is clearly visible for both the server and the client, but most of the scripts in my game don't seem to see it. I get Infinite yield possible on Players.Player1.Backpack:WaitForChild("Values")
and it never goes through.
Again, I can see it in the Explorer on both Server and Client, and the game was working fine yesterday. What is going on?

1 comment
Try re-working your pathway for Values. Maybe you moved the folder realizing or you forgot to add another parent to your network. It seems odd. Just assuming