--NOT MINE
local Player = game.Players.LocalPlayer
local Chr = Player.Character or Player.CharacterAdded:Wait()
local Mouse = Player:GetMouse()
local Tool = script.Parent
local Mode
local Torso
local Using = false
local PTorso
local RemoteEvent = script.Parent.RemoteEvent --- Problem here Any Idea
if Chr:FindFirstChild'UpperTorso' then
PTorso = Chr.UpperTorso
else
PTorso = Chr.Torso
end
Tool.Activated:Connect(function()
if not Using then
if Mouse.Target then
RemoteEvent:FireServer('Cuff', Mouse.Target)
end
else
Using = false
RemoteEvent:FireServer('UnCuff')
end
end)
RemoteEvent.OnClientEvent:Connect(function( one )
if one == 'Use' then
Using = true
end
end)
COMMUNITY QUESTION
FE Handcuffs line 11 is breaking it don't know why?
2 answers
Try to make it wait for child, such as this
local RemoteEvent = script.Parent:WaitForChild("RemoteEvent")
It seems you have a RemoteEvent inside the client where the server can not access. The best place to put RemoteEvents is in ReplicatedStorage as it is shared between the server and the client. I'm assuming that code is in a LocalScript somewhere on the client where it will actually run, i.e not ReplicatedStorage or Workspace. So you need to put your event in ReplicatedStorage and change your event variable to this:
local RemoteEvent = game.ReplicatedStorage:WaitForChild("RemoteEvent")
Accept if this helped
1 comment
0
Not working saying it not clicking, Werid,
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
what's the error