when bullet is cloned it is facing the wrong direction, so it needs to be rotated 180. I tried putting a script in it changing it's orientation but that didn't work.
local bullet = game.ReplicatedStorage.Warrior.pull:Clone()
bullet.Parent = game.Players.LocalPlayer.Character.Holder
bullet.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.new(1, 0, -3)

2 comments
How do I write that to rotate the part 180?
Trying changing an X, Y, Z value until it fits your needs. the (X,Y,Z) need to be changed to a number. If you want them to do nothing make them 0