Is there any function which fires when the screen resolution changes?

I had used mouse.ViewSizeX and mouse.ViewSizeY but I think a better way must exist?

2 comments

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There's RunService.RenderStepped, which fires just before every frame. Heartbeat is similar to RenderStepped, only it runs after each frame. I don't know if you're looking for these ._.

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I would prefer if it runs every time the resolution changes instead of firing every frame