So I'm making a tool that allows players to grab objects and throw them around. When an object is grabbed, it will have a BodyPosition inserted into it that moves the object in the direction the mouse is pointing to, by a certain amount. Letting go of the object would remove the BodyPosition.
However i am struggling to find a way to get the direction the mouse is pointing to when it is over the skybox. Mouse.Hit returns nil when over the skybox, and the UnitRay property of the mouse doesn't seem to change when the mouse is over the skybox.
Thanks

2 comments
Mouse.Origin does not change when the mouse is over the skybox, as well
Mouse.Hit does not return nil, it is a CFrame value.