Alright, i'm sure I did something wrong (ofc I did), but heres what im trying to do. Whenever you touch this certain brick, it will fade out, and then it will change color and fade back in. Well, I have ParticleEmitters that I guess "move" particles away from the ball when its fading out and towards the ball whenever it fades in. That's all working, but I'm trying to get the color as the same as the ball. I converted (I think) from BrickColor to Color3 to RGB. Anyways, heres the piece of the code that determines the color. Any help would be appreciated. PLEASE DONT SPOON FEED ME, TELL ME WHAT I DID WRONG.
local a = script.Parent.BrickColor.Color
local r = a.r*255
local g = a.g*255
local b = a.b*255
print(r,g,b)
local start = Color3.new(r,g,b)
local endd = Color3.new(r,g,b)
for i,v in pairs(script.Parent:GetChildren()) do
v.Color = ColorSequence.new(start,endd)
