My question is: Is there any way to change orientation of Model while using :SetPrimaryPartCFrame() in Filtering Enabled?
Here's my code:
-- V A R I A B L E S
local Player = game:GetService("Players").LocalPlayer
local Database = Player:WaitForChild("Database")
local ModelToBeMoved = game:GetService("Workspace"):WaitForChild("Blacksmith_Ruins")
local ModelToBeMovedActivator = game:GetService("Workspace"):WaitForChild("BSRuinsGUI_Link")
local ModeToBeShown = game:GetService("Workspace"):WaitForChild("Blacksmith")
script.Parent.MouseButton1Click:Connect(function()
if Database.Value_Inv.Plank_Value.Value >= 5 and Database.Value_Inv.Rock_Value.Value >= 10 and Database.Value_Inv.Stick_Value.Value >= 8 then
Database.Value_Inv.Plank_Value.Value = Database.Value_Inv.Plank_Value.Value - 5
Database.Value_Inv.Rock_Value.Value = Database.Value_Inv.Rock_Value.Value - 10
Database.Value_Inv.Stick_Value.Value = Database.Value_Inv.Stick_Value.Value - 8
ModelToBeMoved:MoveTo(Vector3.new(999, 999999, 999))
ModelToBeMovedActivator:Destroy()
ModeToBeShown:SetPrimaryPartCFrame(CFrame.new(534.593, 6.588, 150.695))
script.Parent.Parent:WaitForChild("ReturnButton"):Destroy()
wait(0.5)
Player.PlayerGui:WaitForChild("BSRuinsGUI"):Destroy()
end
end)
I'm sorry if I am boring but, I really need help. Please don't moderate this post, I'm not requesting.
