I'm making a character system where when players spawn they are given certain accessories when they join/respawn. I don't want to use insert service as I want them to almost instantly have the accessories when they respawn with no wait, so I want to insert the actual accessory into studio so I can store it somewhere and quickly clone and parent it into a character of a player. But I'd prefer not to use the toolbox as most of the accessories are by other players and have a risk of containing laggy parts or inaccuracy, just not as official as ROBLOX.
✓ ANSWER ACCEPTED
How do I put in official ROBLOX accessories into studio?
2 answers
✓ Accepted answer
you can use InsertService
local assetId = 106690045 -- this ID is a sword pack
local service = game:GetService("InsertService")
local thing = service:LoadAsset(assetId)
thing.Parent = workspace
Just use this plugin: https://www.roblox.com/library/866972013/Load-Catalog-Items
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7 comments
You can look in the free models for the accessories. Laggy parts don't exist.
An accessory can't be inaccurate. What are you going on about.
just use the insert service in the command bar while in studio
^ what i mean is smth like this (taken from the wiki) game:GetService("InsertService"):LoadAsset(assetId).Parent = game.Workspace if you use it in the command bar while creating in studio it'll put the hat in a model in workspace, and then you can take the hat from there and put it where ever you'd like.
Search some of the hats with effects such as the smokestack, most do not have the same effect
You can add the effect. Stop being picky.
what does being able to add the effect matter? if you can have it exactly how its supposed to see i think thats a lot better than remaking it yourself. it's not being "picky" especially in this case when it saves time. idk what ur problem is but i see you being negative a lot around here and you should fix that.