Y = 0
local ds = game:GetService("DataStoreService"):GetDataStore("ToolSt6yy67yyyyqadryyyaayyyyyyyyyyyve") 
game.Players.PlayerAdded:connect(function(plr)
inventoryGUI = game.ReplicatedStorage.Inventory:Clone()
inventoryGUI.Parent = plr.PlayerGui
lol = Instance.new("Folder", plr)
lol.Name = "leaderstats"
lol.Parent = plr
	 pcall(function() 
		local tools = ds:GetAsync(plr.UserId) 
		print(tools)
		if tools then 
			for i,v in pairs(tools) do 
				local tool = game.ReplicatedStorage.Values:FindFirstChild(v)
				 if tool then 
					plr:WaitForChild("leaderstats")
					tool:Clone().Parent = plr.leaderstats
					print(tool)
					wait()
					Text  = Instance.new("TextLabel")
					Text.TextSize = 30
					Text.TextColor3 = Color3.new(255, 0, 0)
					Y = Y + 0.2
					Text.Text = tool.Name
					Text.Parent = plr.PlayerGui.Inventory.Frame
					Text.Position = UDim2.new(0.5, 0, Y, 0)
					
				end 
			end 
		end
	 end)
 end)
 game.Players.PlayerRemoving:connect(function(plr)
	toolsToSave = { }
	 pcall(function() 
		 for i,v in pairs(plr.leaderstats:GetChildren()) do 
			if v then 
				table.insert(toolsToSave,v.Name) 
				print(v.Name)
			end 
		end 
		ds:SetAsync(plr.UserId,toolsToSave) 
	end) 
end)
 

game.ReplicatedStorage.AwardItem.OnServerEvent:connect(function(player, Item)
	print(player)
	print(Item)
	PlayerName = player
	ItemNew = Instance.new("IntValue")
		ItemNew.Name = Item
	ItemNew.Parent = game.Players[player.Name].leaderstats

end)




The problem is, when someone joins the game, it loads everything properly. But the next person that joins does not get the text of what skins they have. That means only the first peroson can see it properly. How would I fix this?

3 comments

0

You can't access the PlayerGui from the server. Also, connect is deprecated switch to Connect. The parent argument to instance.new is also deprecated. It's known to cause latency.

0

Can I use an remote event to fire the items names to a local script?

0

Incapaz, that's wrong, you can access it, even find childs in it, however, like any normal thing, anything created by the client is client only, anything created by the server is visible to both, unless changed by the client