I'm trying to make a projectile use the aimed direction to shoot a projectile. I tried doing this
potato.CFrame = CFrame.new(potato.CFrame.Position,plr.Character:FindFirstChild("HumanoidRootPart").CFrame.lookVector)
potato.Velocity = Vector3.new(-exitforce,0,0)
but it does not work. How would I do this? The idea of the script excerpt was to make the look Vector point forward and use the X-axis to shoot it forward.
Basically: How do I shoot a projectile at a certain speed at a certain direction (direction is dictated by the CFrame.Angles() of the character and speed is by a variable)

2 comments
I recommend using bodymovers due to lag issues, lookvector may work, but it's not the best option here
Also you could use remoteevents to reduce the projectile lag