I tried making a cylinder that does those things but the killing on touch part doesn't work...
Problem is...Whenever I include the touch kill part of the script: (I'll include the not working part of the script)
local part = script.Parent.Center
part.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent:BreakJoints()
print("dead")
end
end)
So it worked but then the tween stood up stuck. I tried to make it in separate scripts but that didn't seem to make any difference. The scripts and the cylinder are all in a model. I don't know what to do...

1 comment
Thanks dude!