I've been doing a lot of work with MoveTo but I am really not a fan of how it moves all at once. Is there a way to get the model to smoothly move instead of just teleport?
This is what I've been trying to do:
local TweenService = game:GetService("TweenService")
local Part = game.Workspace.Plane
local Info = TweenInfo.new(3, Enum.EasingStyle.Quart, Enum.EasingDirection.InOut, 0,true,0)
local Goals = {Position = Part:MoveTo(Vector3.new(-19.25, 10, 70.739))}
local Goals2 = {Position = Part:MoveTo(Vector3.new(-19.25, 0.5, 70.739))}
local Tween = TweenService:Create(Part,Info,Goals)
local Tween2 = TweenService:Create(Part,Info,Goals2)
while true do
Tween:Play()
wait(4)
Tween2:Play()
wait(4)
end

5 comments
I know. I'm trying to smoothly move a whole model.
Use SetPrimaryPartCFrame then. Make sure PrimaryPart isn't nil.
What should the primary part be?
The primary part.
Of your model. The one that you may mostly use.