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COMMUNITY QUESTION

How do I make a Value not reset it's Value when the player dies?

I have tried many ways but I haven't found a way.

1 answer

Never tested this before, but you could clone a value to a player whenever they first join, and change the value's parent and clone it back to the player whenever the respawn. For example:

--In a Serverscript in ServerScriptService or something

local value = game:GetService("ReplicatedService"):FindFirstChild("Value") --You should change this to wherever you want to store the initial value (Somewhere not in the player)

game:GetService("Players").PlayerAdded:Connect(function(player)
	local valueClone = value:Clone() --Give value to player the first time he/she joins
	valueClone.Parent = player
	player.CharacterAdded:Connect(function(character)
		valueClone.Parent = player; --Parent the value back to the player whenever the character respawns
		character:WaitForChild("Humanoid").Died:Connect(function()
			valueClone.Parent = game.Workspace -- Or anywhere you deem necessary
		end)
	end)
end)

I'm pretty sure something along these lines would work. Hope that helps.

Also, please share the code that you have already tried next time you ask a question in this website. It makes it much easier on us to help you.

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