How can Flood Escape 2 have no lag while playing a big detailed map?

I've tried StreamingEnabled already and it didn't really help to remove lag in my game.

4 comments

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There is a thing called optimizing. This makes your code run faster and be efficient. You can change a while loop checking for a stat to change to a Changed event etc.

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This might help, thanks!

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It's not actually that detailed, it uses block water and there's not really a lot of meshes.

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Found the solution to work with the lag by using TweenService