Ive converted my name GUI script to FE. It adds an " | " sign to the name, however it doesnt show it to other players.
First part, aka LocalScript.
script.Parent.MouseButton1Down:Connect(function()
local player = game.Players.LocalPlayer
local takeme = script.Parent
local hands = player.Character:WaitForChild("Part")
if hands then
print 'yeee name exists'
local nyee = hands.BillboardGui.NAME
nyee.Text = (nyee.Text.. " | ")
local rm = script.Parent.RemoteEvent
rm:FireServer(player,takeme)
end
end)
I have a custom part inside the player, inside that part is a BillboardGui. The custom part appears as soon as the player spawns.
Second part,this time being a Script.
local rm = script.Parent.RemoteEvent
rm.OnServerEvent:Connect(function(player,takeme)
end)
I've tried taking half the code out of the localscript (i took out everything after 'if hands then') and putting it into the other script, however it quit working at all.
The script works partially, even outputs the printed text but just doesn't show the name to other players.

6 comments
In order to correct this I need to know where something is located via your Explorer. My discord is Autizmos#3556 so if you want help just DM me!
Yes, the path was correct but now the script stops working at all. Even in studio mode where it would normally work. I wish i had access to devforum or something, lol.
Does the local script print, if so add a print in the server script and see if it prints when the event is fired.
It doesnt seem to print anything.
if the local script worked before the change it should work now. All i did was move some code in the if statement into the server script. Whats your output?
Alright, i managed to get the script to work in Studio. Turns out i defined the path of the BillboardGui wrong, but it still does not work in FE even after fixes.