here is my script
local Inventory = {}
local function Spawned(Char)
local Plr = game.Players:GetPlayerFromCharacter(Char)
for i,v in pairs(Inventory[Plr]) do
if Plr['StaterGear']:findFirstChild(v.Name) then
Plr['StarterGear'][v.Name]:Destroy()
end
v.Parent = Plr['StarterGear']
end
Inventory[Plr] = {}
Char:WaitForChild('Humanoid').Died:connect(function()
for i,v in pairs({Plr['StarterGear'], Char}) do
for ii,vv in pairs(v:GetChildren()) do
if vv:IsA('Tool') then
table.insert(Inventory[Plr], vv:Clone())
vv:Destroy()
end
end
end
end)
end
game.Players.PlayerAdded:connect(function(Plr)
Inventory[Plr] = {}
local Char = Plr.Character or Plr.CharacterAdded:wait()
Spawned(Char)
Plr.CharacterAdded:connect(Spawned)
end)
I'm trying to make it where players can buy tools and gear from the store in game and when they die the tools dont disappear. I've gone crazy trying to do this can someone help me please?!
