I'm trying to experiment with a teleport menu, and here's what it looks like
LocalScript:
script.Parent.MouseButton1Click:Connect(function()
local rs = game:GetService("ReplicatedStorage")
local teleport = rs:WaitForChild("Teleport")
teleport:FireServer(script.Parent.Parent.Parent.ObjectValue.Value)
end)
ServerScript:
local rs = game:GetService("ReplicatedStorage")
local teleport = Instance.new("RemoteEvent", rs)
teleport.Name = "Teleport"
local function onReceive(plr, value)
local frame = value
local one = frame:FindFirstChild("one")
local teleportService = game:GetService("TeleportService")
function meow(plr, targetuserid)
targetuserid = one.Text
if targetuserid then
local success, errorMsg, placeId, instanceId = teleportService:GetPlayerPlaceInstanceAsync(targetuserid)
if success then
teleportService:TeleportToPlaceInstance(placeId, instanceId, plr)
else
print ("Teleport failed:", errorMsg)
end
end
end
meow()
end
teleport.OnServerEvent:Connect(onReceive)
Always says need to be called from the server, even though it is.
Help is appreciated!
