so I've been working on a game that has rounds and intermission. What I am trying to do is that when round ends, it fires intermission and then it starts again. Here is the script I want to fire when the intermission is over.
function update(count)
local player = game.Players.LocalPlayer
game.Players.LocalPlayer.PlayerGui.pods.ann.TextButton.Text = "Waiting for "..count.." more players!"
if count <= 0 and game.Workspace.game.CanCollide == true then
game.Players.LocalPlayer.PlayerGui.pods.ann.Visible = true
game.Players.LocalPlayer.PlayerGui.pods.ann.TextButton.Text = "Welcome to the annual HUNGER GAMES"
wait(10)
game.Players.LocalPlayer.PlayerGui.pods.ann.TextButton.Text = "If you don't know how to play, read the description!"
wait(10)
player.TeamColor = BrickColor.new("Forest green")
game.Players.LocalPlayer.PlayerGui.pods.ann.TextButton.Text = "Selecting random arena..."
wait(5)
game.Players.LocalPlayer.PlayerGui.pods.ann.TextButton.Text = "Arena selected. Prepare to enter the game. May the odds be ever in your favor."
wait(20)
game.Players.LocalPlayer.PlayerGui.pods.ann.Visible = false
local Pos = player.Character:GetPrimaryPartCFrame()
player:LoadCharacter()
player.Character:SetPrimaryPartCFrame(Pos)
if player.Character:FindFirstChild("ForceField") then
player.Character["ForceField"]:Destroy()
wait(1)
game.ReplicatedStorage.Remotes.tp:FireServer()
game.Workspace.game.CanCollide = false
end
end
end
game.ReplicatedStorage.Notify.OnClientEvent:connect(update)
here is the script that I want to fire the script above.
local player = game.Players.LocalPlayer
game.Players.LocalPlayer.PlayerGui.pods.ann.Visible = true
game.Players.LocalPlayer.PlayerGui.pods.ann.TextButton.Text = "Intermission.."
wait(30)
game.Players.LocalPlayer.PlayerGui.pods.ann.Visible = false
game.Workspace.game.CanCollide = true
local Pos = player.Character:GetPrimaryPartCFrame()
player:LoadCharacter()
player.Character:SetPrimaryPartCFrame(Pos)
if player.Character:FindFirstChild("ForceField") then
player.Character["ForceField"]:Destroy()
game.Workspace.inter.CanCollide = false
game.ReplicatedStorage.Remotes.start:FireServer()
end
Do any of you have any ideas? I am lost. Any help will be appreciated.

2 comments
You seem to want to restart the 'round' after it ends, right? Try fitting this all into a while loop on a Server Script since the server should be handling game stuff.
do you have any advice on how to do this?