I sorta got stuck in a rut where I can't change my script to not use tweenservice, because other wise I have to redo a large bulk of my script.
So is there a way to tween a model's cframe through the use of tweenservice?
I sorta got stuck in a rut where I can't change my script to not use tweenservice, because other wise I have to redo a large bulk of my script.
So is there a way to tween a model's cframe through the use of tweenservice?
Hello,
local tweenService = game:GetService("TweenService") --Get the tween service.
local part = Instance.new("Part") --Make a new part.
part.Position = part.Position --ignore
part.Anchored = true --Part is anchored.
part.Parent = game.Workspace --The parent of the part is workspace
local goal = {} --Table.
goal.Position = Vector3.new(x,y,z) --Where you want the part to go (world coordinates) (change x y z to coordinates)
local tweenInfo = TweenInfo.new(4) --Speed (The lower the number the fastest the tween)
local tween = tweenService:Create(part, tweenInfo, goal) --Give the tween info.
tween:Play() --Execute the tween.
This is how you move a part
~Frag
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1 comment
Seems like this can be solved with: https://devforum.roblox.com/t/any-way-to-tween-a-model-via-tweenservice/56845/7