Okay, so here we go. I have a leader board and add money script. The add money script does work until my GUI that spawns cars comes in. So you buy cars for money, and the money you can get from +5ing every few seconds. Lets say I get enough cash to buy a car. I buy it, then lose the money I used to purchase, few seconds later my +5 script adds more money, but heres the catch. It glitches and adds to the old amount of money, not the new amount.
Code Blocks --
+5 Script thing ---
amount = 2 -- This variable is the amount of cash we will give each time.
timedelay = 2 -- This variable is the amount of seconds inbetween each time the cash is rewarded
currencyname = "Cash" -- This is the name of our Currency
while true do
wait(timedelay)
for i,v in pairs(game.Players:GetPlayers()) do
if v:FindFirstChild("leaderstats") and v then
v.leaderstats[currencyname].Value = v.leaderstats[currencyname].Value + amount
end
end
end
Leaderstats thing
local DSService = game:GetService('DataStoreService'):GetDataStore('Car00071isaproatscripting10202')
game.Players.PlayerAdded:connect(function(plr)
-- Define variables
local uniquekey = 'id-'..plr.userId
local leaderstats = Instance.new('IntValue', plr)
local savevalue = Instance.new('IntValue')
leaderstats.Name = 'leaderstats'
savevalue.Parent = leaderstats
savevalue.Name = 'Cash'
savevalue.Value = DSService:GetAsync(plr.UserId) or 0
DSService:SetAsync(plr.UserId, savevalue.Value)
-- GetAsync
local GetSaved = DSService:GetAsync(uniquekey)
if GetSaved then
savevalue.Value = GetSaved[1]
else
local NumbersForSaving = {savevalue.Value}
DSService:SetAsync(uniquekey, NumbersForSaving)
end
end)
game.Players.PlayerAdded:connect(function(plr)
game.Players.plr.leaderstats.Cash.Value.Changed:connect(function()
local uniquekey = 'id-'..plr.userId
local leaderstats = Instance.new('IntValue', plr)
local savevalue = Instance.new('IntValue')
local Savetable = {plr.leaderstats.Cash.Value}
DSService:SetAsync(uniquekey, Savetable)
end)
end)
game.Players.PlayerRemoving:connect(function(plr)
local uniquekey = 'id-'..plr.userId
local Savetable = {plr.leaderstats.Cash.Value}
DSService:SetAsync(uniquekey, Savetable)
end)
game.ReplicatedStorage:WaitForChild("SpawnCar").OnServerEvent:Connect(function(plr)
local uniquekey = 'id-'..plr.userId
local Savetable = {plr.leaderstats.Cash.Value}
DSService:SetAsync(uniquekey, Savetable)
end)
game.ReplicatedStorage:WaitForChild("CheckPrice").OnServerInvoke = function(player,NameOfCar)
return game.ServerStorage.Cars:FindFirstChild(NameOfCar).Price.Value
end
game.ReplicatedStorage:WaitForChild("SpawnCar").OnServerEvent:Connect(function(player,NameOfCar)
local car = game.ServerStorage.Cars:FindFirstChild(NameOfCar):Clone()
car.PrimaryPart = car.Chassis
car:SetPrimaryPartCFrame(player.Character.HumanoidRootPart.CFrame + Vector3.new(0,0,15))
car.Parent = workspace
car:MakeJoints()
car.Name = player.Name.."'s "..NameOfCar
end)
Please, help me.
Thanks, Car00071. Discord -- Car00071#6837

1 comment
Don’t come on this site with alvinbloxx’s code, expecting for it to be fixed.