How would I make gridded movement like in Miner's Haven? In the game, I can select an item from my inventory and the item will snap to the grid when I move the mouse over it but will not move outside of the grid.
What systems will I need to make and how will I go about using them

1 comment
You would need to use player:GetMouse(), then round it to the grid stud, and figure out were that is on the board.