Local Script
player = game.Players.LocalPlayer
player.Character:WaitForChild("Humanoid").Died:Connect(function()
game.ReplicatedStorage.RemoteEvents.characterAdded:FireServer()
wait(0.1)
end)
Script
game.ReplicatedStorage.RemoteEvents.characterAdded.OnServerEvent:Connect(function(player)
local playerName = player.Name
workspace:WaitForChild(playerName)
repeat wait() until player.Character
local Str = player.Stats.Strength.Value
local Agi = player.Stats.Agility.Value
local Int = player.Stats.Intelligence.Value
local Def = player.Stats.Defense.Value
local Vit = player.Stats.Vitality.Value
local Dex = player.Stats.Dexterity.Value
print(Str)
workspace:FindFirstChild(playerName).Humanoid.MaxHealth = workspace:FindFirstChild(playerName).Humanoid.MaxHealth+(2*Str)+(4*Vit)
workspace:FindFirstChild(playerName).Humanoid.Health = workspace:FindFirstChild(playerName).Humanoid.MaxHealth
end)
it doesn't print anything. I'm starting to loathe this client-server relationship thing T_T

1 comment
no errors btw