Hello, im making a horror game and i've made it so the "Beast" will get a Night vision on spawn. This works totally fine in Test mode but when i go to test the game with a local server i notice the night vision gets cloned into the servers Camera and not the local players camera. as shown here: https://gyazo.com/21921874db13b245d8f64cada2f7116a -- Player View https://gyazo.com/d7e77266bdaba6e666518dec37f86ad1 -- Server View
My instant thinking was to make a local script to do this but then soon realised that i only want this to happen when a a player is on the "Beast" team and players will end up switching teams over time e.g: Lobby, Civilian and Beast.
If anyone knows how to fix this please let me know. Thankyou

1 comment
i think you should use FilteringEnabled instead, and store it in Lighting though, it will be only visible to the player and not the other clients & server