i have been trying to do it for a while now but i cant find out how
How do i get a player into a server script?
3 answers
There are various ways to get the Player in a ServerScript:
1. Using the PlayerAdded event.
You can make up a function called with this event, which you can grab the player from the parameter provided by the event.
game:GetService("Players").PlayerAdded:Connect(function(player)
-- code
end)
2. Getting the player when having the character.
If you have the character you can also get the player with this built-in method in the Players' Service.
local player = game:GetService("Players"):GetPlayerFromCharacter(character)
There are more ways to get the player in specific contexts, but I'd recommend to use PlayerAdded. Have a good day!
1 comment
Or loop trough the player objects, that's actually one of the best ways
Use remote event Create a remoteevent in ReplicatedStorage and name it as in the event variable
player = game.Players.LocalPlayer
local event = "name of remote event here"
player.CharacterAdded:Connect(function() -- Get it on characteradded
game.ReplicatedStorage:FindFirstChild(event):FireServer()
end)
. On a server script:(Put in ServerScriptService)
event = "name of remote event here"
game.ReplicatedStorage:FindFirstChild(event).OnServerEvent:Connect(function(player)
print(player)
end)
You can use PlayerAdded and add the player to a table:
local playerTable = {}
game.Players.PlayerAdded:connect(function(player)
for i, v in pairs(playerTable) do -- a loop to check if the player is already in the table
if v == player then
return
else
table.insert(playerTable, player) -- insert player in the table
end
end
end)
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1 comment
Include your scripts in a code block and explain your questions in more detail.