for i=1,30, 1 do
Brick = Instance.new("Part")
Brick.Name = "Brick" .. i
Name = Brick.Name
table.insert(brickArray, Brick.Name)
Brick.Parent = game.workspace.Tiles
Brick.Anchored = true
Brick.Size = Brick.Size + Vector3.new(20,0,22)
Brick.Color = Color3.fromRGB(0,0,0)
Brick.Locked = false
if i < 6 then
Brick.CFrame = CFrame.new(24*i,0,0)
elseif i < 12 then
Brick.CFrame = CFrame.new(24*(i-6),0,24)
elseif i < 18 then
Brick.CFrame = CFrame.new(24*(i-12),0,48)
elseif i < 24 then
Brick.CFrame = CFrame.new(24*(i-18),0,72)
elseif i < 30 then
Brick.CFrame = CFrame.new(24*(i-24),0,96)
end
end
I have 30 blocks, and I want to add a Touched event individually to them so they can all run a function once they are ran over. How can this be done?

2 comments
I feel dumb, I can't believe I didn't think of this
Make sure that once you are done with the touched connection, you destroy the part its connected to, or disconnect it.